Sustainable Architecture

Vernacular Architecture :

natural building and eco design

Environmental Design :

green architecture, sustainable landscape. planning, urban design, regional resource conservation

Sustainable Urban Design

« Urban Studies, Introduction


2XL: The City is Flat: Yet Expands Faster and Faster Forever. Like in the theory of the flat Universe, the City continues expanding faster and faster forever. The City is flat. What if it were that simple? And, then, what if the city continues expanding faster and faster forever? If this analogy is correct, then most theories of the city are wrong. The city as "tree," "network," "landscape," etc., all make overcomplicated and, more importantly, limiting assumptions in an attempt to define a metanarrative rule and model urbanism. The inflammable interfaces and machinic agency contained in the process-oriented collaborative agency will allow expansion of urban thought into the eternal, infinite, and virtual. Further, threshold, formlessness, hyperfigures, and social formation of general assaults on beauty, the sublime, and the glim become commonplace.



Metric dimension

Flatland, Situationist (Psychogeographic Map of Paris), Primal Allegory of Landscape, Agrophilia, Generic City

Villette, Parc de la Villette is a particularly rich material subject.

"...there are two sections of Parc de la Villette that, in retrospect do strike me as cinematic: the basins in front of the Cite des Sciences et de l'Industrie and Alexanders Chermetoff's Jardin d'energie. Both are sunk below the body of the park and both have an unusually powerful sense of place, one very hard and one very soft. A neo- Freudian structuralist might read them as male and female polarities, as disembodied entities seeking each other's presence. One could go further, identifying the Geode as a phallic tip and the tracery of the bamboos in the Jardin d'energie as pubic hair. A cylindrical void set amonsgt the bamboos has rippling water on its walls and emits soft groans from concealed speakers. According to this reading, the surface level of the park symbolizes the baffling matrix in which we live our lives. Each of us may believe that the world contains our perfect partner; only a few of us are lucky enough to make contact. But wandering through the matrix without discovering the voids, one feels only confusion. Another parallel can be drawn with a video game that lacks a strat or finish. One's "life" is spent amidst endlessly shifting scenes, always modulating around similar themes. Line clashes with point, point with surface, surface with line, and so on for ever. Shifting scenes are characteristic of the algorithms that produce computer games. Tschumi's lines, points and surfaces are algorithmic. This explains the analogy, at least for one reading, and may have been one of the designer's aims." (Turner)